Territorial War System - The Classic PW 1.2.6
In the The Classic PW 1.2.6 server, the Territorial War system returns to its most pure and strategic origins, following an anarchic model, with no season system or restrictions.
Map Mechanics
The TW map will remain permanently open and will only be reset after long periods (estimated: 1 year or more). All conquered territories will provide TCC (The Classic Coins) weekly to the controlling guild.
Major cities will yield larger amounts of TCC, making them valuable strategic objectives.
Bidding and TCC Currency
To bid for a territory, the guild must have TCC. This currency is earned exclusively through competitive events such as:
- Guild League
- World Boss
- Martial Arts Event
If a guild fails to outbid, the TCC is lost and will not be refunded.
Using TCC
TCC can be used for:
- Purchases on the Marketplace (accounts and characters)
- Donations in the virtual store
- Cashout: 1 TCC = R$0.90
Battle System
Territorial wars will follow a 50x50 format, on a reduced map that preserves the essence of the classic TW map. There will be fewer catapults, but scaled proportionally to the battlefield size.
Guild Politics and Strategy
In a fully anarchic environment, alliances, betrayals, and retaliations will be determined solely by the guilds themselves. Politics and strategy will again become crucial elements, as in the classic cold war of Perfect World.
Guilds that choose to harass beginners or adopt negative practices must face the consequences, such as organized retaliation on the territorial war map.
Conclusion
Territorial War in The Classic PW 1.2.6 is an open field for political strategy, intense combat, and legacy building. Guilds' achievements will shape the server's history and determine their influence in the Perfect World.